New world weapon stat scaling
Witryna22 paź 2024 · Completely false, each weapon have their specific scale, for example: Greatsword: Strength: 80% Dexterity: 80% Great Axe: Strength: 100% War Hammer: Strength: 100% Sword: Strength: 90% Dexterity: 65% Hatchet: Strength: 90% Dexterity: 65% Spear: Strength: 65% Dexterity: 90% You sure love diving in head first without … WitrynaFear everything and nothing for death brings you closer to victory in this challenging open world action-roguelite. As the Vessel of an ancient power you must use steel and skill to complete your mission in a dangerous fantasy world inspired by Scandinavian folklore. $29.99 Visit the Store Page
New world weapon stat scaling
Did you know?
WitrynaDexterity: Musket 1.44x, Bow 1.47x, Rapier 1.0x, Secondary weapon scaling: Sword & Shield 0.83x, Spear 0.17x, Hatchet 0.67x damage scaling from each point assigned … Witryna13 gru 2024 · Currently 41.6% of all weapons scale with STR. DEX (TL;DR Weakspots, Phys/Elemental, Crit chance, dodge): Backstab/Headshot damage, Crit chance, Melee and Ranged Damage (1.5x bonus for light attacks, works for abilities too), reduced Dodge cost, Maximum Stamina. Could also scale Physical and Elemental …
WitrynaWhat I found was a few numbers i.e. one main stat for scaling it scales at 100%, for hybrid its either 90% 60% (90 for main stat 60 for secondary) or 95 65... in another post I found once that magic number is hit (100) the return on % damage per point is crippled... 1 point for secondary 65% then once 100 is hit drops to 3% other modifiers can … WitrynaWeapon scaling infographic - If you already know how to calculate weapon scaling in New World, this will probably not be news to you, but for everyone else it’s hopefully …
Witryna1 cze 2024 · IDarkStar June 1, 2024, 7:21am #1 Just a simple min/max guide. P = Primary only scaling Attribute. (100%) Pxxx/xxS = Primary - scaling on 2 Attribute … Witryna26 sie 2024 · Diving deeper into the new world of weapon damage scaling that New World's weapon scaling! Since my previous test, I had quite a few new findings and …
WitrynaHere is the breakdown of all the weapons main damage types. Weapons can have multiple types based on the abilities you've selected. I'll add it to the guide since you …
WitrynaSo it would be like 60 intelligence 60 constitution. Then 30 dexterity. Something along those lines. And that's pretty good. 1 level 2 Op · 4m hmm fascinating, I still need to learn a lot more 1 level 1 · 4m From what i've read, musket gains 90% scaling from dex and 65% from intelligence. caddy reverse proxy grpcWitryna21 lip 2024 · Dexterity in New World is the damage stat for ranged weapons and some lighter melee weapons. Where strength gave you more damage for Warhammers, the dexterity attribute will be giving you damage for bows and hatchets. Although, melee weapons get far less damage than if you leveled strength. caddy reverse proxy docker-composeWitryna12 lis 2024 · The gems scale from the weapons main stat, or INT/FOC, whichever is higher. So if you have a hammer with a fire gem in it that converts 20% and you have … cmake imported target multiple librariesWitryna27 wrz 2024 · In New, World weapons have stat priorities. If the weapon has 2 stats, scaling is 90% main stat and 65% secondary stat. If the weapon has 1 stat it is … cmake imported_location multiple filesWitrynaIn terms of Perk Scaling, the Blunderbuss is only affected positively by 4 out of 10 Perks. It is only 1 from the Strenght tree and 3 from the Intelligence tree. Compared to other weapons, it is fairly weird that the Blunderbuss only benefits from 1 out of 5 of the primary attribute perk trees. +10% damage on first hit on full health target ... cmake imported_location not setWitrynaHowever, when thinking about the weapons i'm gonna use and what particular attributes they scale off, i was a bit confused by the primary and secondary attributes for each … caddy reverse_proxy logWitrynaThat number scale with weapon main stat (hammer scale with STR) Now, if you use a gem, that take a % of base damage (50% in your example) BEFORE SCALE (so is 126) and turns in elemental damage, what scale with INT or weapon main atribute (again, STR for hammer) EXCEPT if elemental damage is nature, what only scale with FOC. 2 caddy reverse proxy json